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Game of the Week - Dragon Quest Smash/Grow

This week I’ve been playing: Dragon Quest Smash/Grow.

And it was… Painful.

Even though I’m a Dragon Ball fan, its videogame sibling Dragon Quest never really got me.

So my starting point wasn’t the fan perspective, it was more on the side of: A new Dragon Ball looking game on a genre I like.

And I want to focus on that; the genre.

Auto-battler.

Those trailers immediatly made me think of Survivor.io with a Toriyama art-style.

I loved it.

But jumping into gameplay I found out I was wrong.

My favorite part of games like Survivor.io, Vampire Survivor and similars, its simplicity.

When playing your only thoughts are:

  • Dodge enemies and projectiles.
  • Attack enemies (by being close)
  • Move around collecting resources to level up and get stronger
  • Survive during x amount of time.

But DQ Smash/Grow decided to add on that formula by:

  • Instead of surviving, progress on a dungeon-like environment.
  • Change characters mid-battle to adapt to enemies weakness.
  • Charge and use an ultimate skill.
  • And do all those fast because a timer runs out.

Don’t get me wrong, this game is amazing, its meta systems are wonderful and I took more notes than usual on those. Even the monetization hybrid setting ads to duplicate rewards and to get daily rewards are definitely working on me.

But gameplay-wise, I can’t help but feel they didn’t understand it.

And the result is a half-baked Action RPG or a half-baked Auto-battler.

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