After 1.5 years mentoring game development startups in Riyadh as part of the Saudi Game Champions program, I made the call to come back to Barcelona. It wasn’t easy.
The experience was formative in every sense. I worked with studios at all stages — some had a brilliant idea and no pipeline, others had a pipeline and no idea. My job was to help them find their footing.
What I took away: the most common failure point in early-stage studios isn’t technical skill. It’s communication. Developers, artists, and designers often speak different languages — not literally, but in terms of priorities, workflows, and what “done” means.
Being the bridge between those worlds became my specialty. And it’s the thing I want to do next, at a higher level.
I’m now looking for my next challenge — as a producer, designer, or senior contributor — in a studio that wants someone who can hold the whole picture together.